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Rome 2 combine units
Rome 2 combine units






When I spoke to Creative Assembly's Kevin McDowell, art director on the original game, on Three Moves Ahead, he mentioned that one of the quirks of Rome was that unit animations controlled movement and combat rather than the other way around. So how can Rome Remastered balance people's love for the original game against the undeniable reality that its a much simpler game than its modern descendants, and with some real odd decisions and flaws that have been ironed-out of the system in the intervening years? A lot has been built on those foundations, and while there have been hits and definite misses in the history of the franchise, generally the games have improved a lot since Rome. Because while Rome might be the foundation for all subsequent Total War games, we've had several generations of those games since the original's 2004 release. Nostalgia and obsolescence are joined at the hip when it comes to Rome, and that poses the big challenge for port-specialist Feral Interactive's new version, Total War: Rome Remastered.








Rome 2 combine units